Sessions

The Club hosts over 750 activities each year. You can view or download the annual programme at the Calendar page. Click Join mailing list to subscribe to the free monthly newsletter.

Visitors

Visitors are always welcome. Call or email the Club Office (details on Contact page) to make sure you are coming along to the right kind of session for you, and perhaps to find a partner if you are missing one.

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Lessons

The Club is committed to helping members enjoy and improve their game. We provide day and evening lessons for novices in sessions which are usually held in the upstairs bridge room. To get further information on lessons, click please see Learn Bridge.

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Tournaments

The club runs a broad range of special events through the year; click here to see the full Calendar schedule (and you can also enter from that page). For results click Tournaments. And take a look at the range of trophies and winners at Trophies. In addition to the annual NZ Bridge Levy the Club also contributes to NZ Bridge against the following approximate MasterPoints scale:

Event Contribution per player
Club session $0.30
3A Pairs $2.50
5A Pairs $3.70
5A Teams $4.60
10A Pairs $4.70
10A Teams $6.70
15A Pairs $6.60
15A Teams $10.20

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Monday AM 11.00-2.15 Club session

A game is guaranteed to all who arrive and report to the Director 15 minutes before play starts. There is a short break for lunch: order a snack from kitchen before play starts. Only Junior bidding systems excluding Multi 2 Diamond or similar: psyches are discouraged. Please see Allowable systems for further details. Novices through to Open players. Discussion of hands after play. For results click Mondays.

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Monday EVE 7.30-9.45 Club session

A game is guaranteed to all who arrive and report to the Director 15 minutes before play. Novice night, no partner needed, discussion of hands and more time given. Help and advice is available during play, and discussion encouraged. An informal questions and answer Bridge talk starts at 7:00 for 25 minutes before play. Only Junior bidding systems excluding Multi 2 Diamond or similar: psyches discouraged. Please see Allowable systems for further details. This session complements the Thu AM session. For results click Mondays.

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Tuesday EVE 7.30-10.30 Club session

Choice of two sections, section 1 for the more confident player. Junior, Intermediate and Open players. Junior and Intermediate systems in Section 2. The bar is open at the end of play. For results click Tuesdays. Please see Allowable systems for further details.

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Wednesday AM 11.00-2.15 Club session

A game is guaranteed to all who arrive and report to the Director 15 minutes before play. Choice of two sections, section 1 for the more confident. There is a break for lunch: order from kitchen before play starts. Novice, Junior, Intermediate and Open players. Section 2 Only Junior bidding systems excluding Multi 2 Diamond or similar. Please see Allowable systems for further details. For results click Wednesdays.

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Wednesday EVE 7.30-10.30 Club session

A game is guaranteed to all who arrive and report to the Director 15 minutes before play starts. Some evenings have sections for Teams and Pairs at different levels of confidence. Junior and Intermediate systems only. The Club encourages members to try Teams at least once! There is a 25 minute informal complimentary question and answer discussion about selected bridge topics before play, starting 7:00. Novice, Junior, Intermediate and Open players. For results click Wednesdays. Please see Allowable systems for further details.

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Thursday AM 10.00-12.00 Club session

A game is guaranteed to all who arrive and report to the Director 15 minutes before play. Novices morning, no partner needed. There is a 25 minute informal complimentary question and answer discussion about selected bridge topics before play, starting 9:30. This session complements the Mon EVE session. For results click Thursdays. Junior systems only: Please see Allowable systems for further details.

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Thursday EVE 7.30-10.30 Club session

Bar is open at the end of play. Partner needed. Mainly Intermediate and Open players but all levels welcome. For results click Thursdays. Please see Allowable systems for further details.

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Friday AM 11.00-2.15 Club session

A game is guaranteed to all who arrive and report to the Director 15 minutes before play begins. Order snack lunch from kitchen before play starts. Choose between two sections. Section 1 is for more confident players. There is a short break for lunch. Section 2 Only Junior bidding systems excluding Multi 2 Diamond or similar. Novice, Junior, Intermediate and Open players. For results click Fridays. Please see Allowable systems for further details.

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Friday PM 12:15-3:30 Club session

Played in the upstairs bridge room with the Bar open at end of play. There is a short break for lunch. Novice, Junior, Intermediate and Open players. For results click Fridays. SPECIAL NOTE: check the Fri PM calendar page since there are moments in the year when the session is not held such as January and around the NZ Bridge Congress usually late September/early October.

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Interclub Friday EVE 7:30-10:30

Played on Friday evenings, Teams format with separate sections for Junior, Intermediate and Open players, ten sessions through the year, about 15 Auckland clubs represented. Please see Allowable systems for further details. Bar open after play. Complimentary light snack offered by the Club in the break between the two sessions. A great way to learn Teams play in a social environment. Join or start your own team of four in January, see Club notice boards for details. Hosted by Auckland Bridge Club. To enroll a team in Interclub in Dec/Jan click Teams entry.

Start your own team! Please email your entries by the end of January to Club Office including the name of your club, main contact person and their details, grade (Junior, Intermediate or Open), and the name of your team.

If you have never played Teams and want to know a little more about tactics please click on Teams strategies for novices. The notes describe how to score in teams and the differences between teams and duplicate play, as well as a series of comments on the slightly different tactics you may wish to consider: of course there will be a huge range of ideas and views!

For dates please see InterClub, and for results see Results.

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Saturday PM 12:15-4:00 social

A game is guaranteed to all who arrive! Informal, usually in upstairs bridge room. Come with or without a partner for an hour or three. Partners chosen by cutting pack of cards for each group of four boards. Table money $4 and token stakes (you could win $2 on a good day). All levels welcome. No fixed time of arrival or departure.

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Weekends

The Club is sometimes open for Tournaments or a series of events running over a weekend. If it is a two day Tournament or Trial, players are expected to play both days and cannot drop in and out. However for separate events running over weekends, players should feel free to drop in and out. There are no weekend Club sessions.

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Allowable systems summary for each session

The Club operates a zero tolerance policy towards rudeness. Turn off mobile telephones during play.

  • Mon AM Junior systems excluding Multi 2 Diamond or similar *
  • Mon EVE Junior systems excluding Multi 2 Diamond or similar *
  • Tue EVE Section 1 Open systems
  • Section 2 Junior and Intermediate systems
  • Wed AM Section 1 Open systems
  • Wed AM Section 2 Junior systems excluding Multi 2 Diamond or similar *
  • Wed EVE Junior and Intermediate systems
  • Thu AM Junior systems excluding Multi 2 Diamond or similar *
  • Thu EVE Open systems
  • Fri AM Section 1 Junior and Intermediate systems
  • Fri AM Section 2 Junior systems excluding Multi 2 Diamond or similar
  • Fri PM Open systems
  • Interclub by section Junior, Intermediate and Open
  • Tournaments are Open but systems are restricted if there are Junior and/or Intermediate sections

*= psyches are strongly discouraged at these sessions

These notes are an overview:  the New Zealand Bridge Manual part D better defines Green, Red, Blue, Brown and Yellow sticker systems.  The purpose of the stickers is to alert opponents to the nature of the conventions and understandings of a partnership. Most players use simple natural systemswhich are Green sticker. Red systems have some quirks. Blue is for unnatural strong club/diamond systems. Brown and yellow are usually prohibited except in high level events. Players of Yellow and Brown systems are obliged to provide written suggested defences to their bids.

JUNIOR SYSTEMS 

Natural or simple precision systems that can include but are not restricted to the following:  Gerber, Blackwood, negative doubles, any defence to a NT, Michaels, gambling 3NT, any 2C or 2D opening that shows a strong hand and is forcing for at least 1 round, Baron, Stayman, transfer responses.

INTERMEDIATE SYSTEMS

Include all Junior systems and additionally can include all artificial systems excluding brown sticker conventions, relay based systems, 1NT that does not show a balanced hand, or that has a minimum HCP of less than 10 or transfer openings below 1NT.

OPEN SYSTEMS

Pairs and Teams style where less than 8 boards are played against any one pair in succession exclude brown sticker (see later) conventions and HUMs (Highly Unusual Methods, also see later). OPEN SYSTEMS Teams’ style of 8+ boards against one pair in succession are not limited.

BROWN STICKER

A convention qualifies for a brown sticker if it fulfills any of the following criteria:

  • An opening bid of 2♣ through 3♠ may be weak and does not promise a known suit.
  • An overcall of a natural opening at the one level does not promise four cards in a known suit.
  • A weak two-suited bid where one of the suits by definition may be only three cards or shorter.
  • It is used for protection of psychic bids, or systemically required psyches.

Notable exceptions are the Multi 2 diamonds (due to its popularity), a natural 1NT overcall, and cue bids on strong hands to force partner.

In general, if a bid is weak (or potentially weak having multiple options) and does not promise four cards in a defined suit (when weak), then it is likely to qualify as a brown sticker convention.

HUMs (Highly Unusual Methods)

Usually these are artificial systems that require advance preparation to contend with, and are restricted to the highest levels of tournament play. These systems are designated by a yellow sticker, and are more regulated than brown sticker conventions.

A current definition for HUMs includes:

  • A Pass in the opening position shows at least the values generally accepted for an opening bid of one, even if there are alternative weak possibilities
  • By partnership agreement an opening bid at the one level may be weaker than pass.
  • By partnership agreement an opening bid at the one level may be made with values a king or more below average strength.
  • By partnership agreement an opening bid at the one level shows either length or shortage in a specified suit
  • By partnership agreement an opening bid at the one level shows either length in one specified suit or length in another.

With the exception to the above being an opening of one of a minor in a strong club or strong diamond system.

Some hand definitions

Average Hand, containing 10 high card points with no distributional values
Weak, high card strength below that of an average hand
Strong, high card strength a king or more greater than that of an average hand
Natural, a call or play that is not a convention
Length, three cards or more
Shortage, two cards or less

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Committees

The General Committee meets about ten times a year, and has supporting Governance and Bridge Conduct sub-committees which  meet when required. The general Committee is elected each year at the Club's Annual General Meeting. Click Committees for members. From time to time there are special committees formed around specific projects.

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